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Why do games work?
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whether serious or not..! |
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From the back cover:
Richard D. Duke, one of the founding fathers of the
simulation gaming discipline, once said: ‘It works; that’s all we have’. He
is now one of the authors of this book that sets out to answer the question:
Why do games work and what is the active substance that makes them do what
they do? The three Dutch editors took the initiative and invited
professionals and scientists from different fields, from different
disciplines, and from all over the world to contribute their
answers to this intriguing question. The book presents a state-of-the-art
overview that will help us to understand simulation games. It contains
contributions from theory, applications and practice. The set of
applications covers psychodrama, culture, change, learning, narratives,
military, communication, Huizinga's homo ludens, management and many
more areas. This book contains many contributions from professional gamers
who share their insights concerning the active substance of simulation
games. Therefore, it is of value to
everyone who wants to understand why simulation games really work. |
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see
Preface

see
Table of contents |
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Published by Kluwer,
2008. ISBN 978-90-13-05628-0.
Contributors: François Breuer, Douwe E. Buis, Léon de
Caluwé, Hergen Datema, Richard D. Duke, Jac Geurts, Jan Hense, Gert Jan
Hofstede, Dmitri Kavtaradze, Maaike van Kessel, Willy Christian Kriz, Pierre
de Laat, Bram Lankreijer, Henny Leemkuil, Dennis Martens, Igor S. Mayer,
Eric Molleman, Vincent Peters, Rob Rapmund, Jens O. Riis, P. Robert-Jan
Simons, Jannes Slomp, Swentibold Stoop, Shigehisa Tsuchiya, Ivo Wenzler,
Marleen van de
Westelaken, Durk-Jouke van der Zee. |
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