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Gert Jan Hofstede: The cultural biology of organization

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Why do games work?

whether serious or not..!

From the back cover:

Richard D. Duke, one of the founding fathers of the simulation gaming discipline, once said: ‘It works; that’s all we have’. He is now one of the authors of this book that sets out to answer the question: Why do games work and what is the active substance that makes them do what they do? The three Dutch editors took the initiative and invited professionals and scientists from different fields, from different disciplines, and from all over the world to contribute their answers to this intriguing question. The book presents a state-of-the-art overview that will help us to understand simulation games. It contains contributions from theory, applications and practice. The set of applications covers psychodrama, culture, change, learning, narratives, military, communication, Huizinga's homo ludens, management and many more areas. This book contains many contributions from professional gamers who share their insights concerning the active substance of simulation games. Therefore, it is of value to everyone who wants to understand why simulation games really work.

see Preface

see Table of contents

     
Published by Kluwer, 2008. ISBN 978-90-13-05628-0. Contributors: François Breuer, Douwe E. Buis, Léon de Caluwé, Hergen Datema, Richard D. Duke, Jac Geurts, Jan Hense, Gert Jan Hofstede, Dmitri Kavtaradze, Maaike van Kessel, Willy Christian Kriz, Pierre de Laat, Bram Lankreijer, Henny Leemkuil, Dennis Martens, Igor S. Mayer, Eric Molleman, Vincent Peters, Rob Rapmund, Jens O. Riis, P. Robert-Jan Simons, Jannes Slomp, Swentibold Stoop, Shigehisa Tsuchiya, Ivo Wenzler, Marleen van de
Westelaken, Durk-Jouke van der Zee.
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updated 06-02-2010 by Gert Jan Hofstede